Nokia N95


The Nokia N95 (N95-1, internally known as RM-159) is a smartphone produced by Nokia as part of their Nseries line of portable devices. The N95 runs Symbian OS v9.2, with a S60 3rd Edition user interface. The phone has a two-way sliding mechanism, which can be used to access either media playback buttons or a numeric keypad.

Its capabilities include[1][2]: a Global Positioning System receiver with maps and optional turn-by-turn directions; a 5 megapixel digital camera with Carl Zeiss optics, flash, video recording and video conferencing; wireless connectivity via HSDPA, IrDA, 802.11x and Bluetooth; a portable media player with the ability to download podcasts over the air; a FM Radio tuner; Composite Video output via included cable; multi-tasking to allow several applications to run simultaneously; a web browser with support for HTML, JavaScript and Adobe Flash; messaging via SMS, MMS and e-mail; Office suite and organizer functions; and the ability to install and run third party Java or Symbian mobile applications.

Since the introduction of the original N95-1, several updated versions have been released as well: The N95 8GB with 8 gigabytes of internal storage and a larger display, the N95 NAM and the N95 8GB NAM with support for North American UMTS (3G) bands, and finally the lower cost N95-5 and N95-6 for the Chinese market.

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Nokia 1600


The Nokia 1600 is a modern addition to Nokia's Ultrabasic series of mobile phones released in 2006. The 1600 is designed for prepaid mobile phone services and is related to the Nokia 1100. It is notable in that it was originally released specifically to be used by customers in developing countries.[1]
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CDMA Era (1996-1998)

Samsung developed its first CDMA mobile phone in March 1996, to coincide with the launch of CDMA service. The first digital handset, the SCH-100, was extra light and slim, and enabled clear voice communication. Before long, Samsung became the leader in the Personal Communications Service (PCS) market. It partnered with KTFreetel and Hansol PCS to provide PCS phones. Its first PCS phone, the SCH-1100, entered the market with innovative features, including a lightweight body, enhanced battery life, and the ability to capture delicate sounds. The design was targeted at the young generation because the young generation had emerged as a large and growing customer base. It also shifted its marketing communications strategy. For the CDMA cellular market, it emphasized the phone's new functions, for example, its voice recognition feature. For the PCS market, the company coined a new slogan, "Strong in small sounds," to emphasize the mobile phone's capability to capture delicate sounds.

By the end of 1997, one year after the CDMA service was first launched; Samsung had achieved a 57% market share in the CDMA cellular market and 58% in the PCS market. Also, in April 1997, it achieved sales of one million CDMA phone units.

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Global market and GSM Era (1998-now)

Samsung made its first foray into the global market in 1996, when it exported its PCS phones to Sprint, an American CDMA carrier. Sprint signed $600 million contract with Samsung, under which Samsung would provide its PCS phones to Sprint for three years under the co-branded name "Sprint-Samsung." After this Samsung expanded into Hong Kong (Huchinson, CDMA) in 1997, and Brazil (TELESP and TELERJ, CDMA) in 1998. After successfully exporting to Brazil, Samsung built a mobile phone production facility in Brazil in 1998, in the hopes of expanding into Latin America.

In 1999, Samsung secured the number one position in the worldwide CDMA market where it accounted for more than 50% of market share. However, the worldwide CDMA market was far smaller than the GSM market, which accounted for 70% of the total worldwide mobile communications market. Moreover, the domestic market was approaching saturation, and competition was becoming more intense.

Thus, to achieve further growth, Samsung had to penetrate the GSM market.

The first GSM model was the SGH-200, which was made for European customers. But it was not as good as the company's CDMA phone. It was difficult to hurdle the high entry barrier, which the then "Big 3" Nokia, Motorola, and Ericsson had built for years. The company's next few models didn't attract Europeans, either. The development team realized that a simple change in the circuit system wouldn't work in the European market. Thus, it decided to look more closely at the customer's point of view. They found that Europeans preferred geometric, balanced, and simple designs. Using this information, Samsung adopted 'simple' as the design concept, then developed a new design to suit the tastes of Europeans.

The SGH-600 was born in September 1998. To market this model, Samsung changed its market entry strategy by adopting a high-end strategy. Samsung needed to escape from its low-end image. It figured that its new mobile phone, with its sophisticated design and distinguished functionality, would help it do just that. Samsung was granted the "Best Manufacturer" award twice by the Mobile News Award, an award that was previously given to Nokia and Ericsson.

One of the new Samsung phones.
Samsung mobile S3500 cellphone. The one of the phones which use the new model numbering system.

In 2008, Samsung Electronics’ Telecommunication Business declared its new business strategy focusing on consumer and marketing. Samsung mobile phones are divided into 6 major categories – Style, Infotainment, Multimedia, Connected, Essential and Business.

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Nokia 1100


The Nokia 1100 (and a closely-related variant, the Nokia 1101) is a durable and very simple GSM mobile phone produced by Nokia with a 96 x 65 monochrome screen. It is targeted towards developing countries and users who do not require advanced features beyond making calls and SMS text messages, alarm clock, reminders, etc.

The 1100 is similar to the now discontinued 5110/3210/3310 models that were among the most popular cell phones in the world a few years ago before handsets developed several new features such as cameras, polyphonic ringtones and colour screens.

Over 200 million Nokia 1100 cellphones have been sold since its launch in late 2003, making it the world's best selling phone handset,[1] as well as the best selling consumer electronics device in the world, beating Sony's Playstation 2 (138 million), Apple's iPod (170 million) and Motorola's RAZR (120 million).[2]

Nokia's one billionth phone sold was a Nokia 1100 purchased in Nigeria.[3]

As of early 2009, it has been in the news due to a firmware flaw [4] in a batch of phones that were manufactured in a plant in Bochum, Germany[5]. The phone can be programmed to receive messages directed to a different phone number, thus receiving sensitive bank or other data[6]. This flaw was brought to authorities' attention after some phones were sold for over US$32,000 [7]. There is only one source, Ultrascan, that all these articles fal
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Nokia 1011

The Nokia 1011 was the first mass-produced GSM phone. The typenumer refers to the launch date, 10 November 1992. [1]

The black handset measured 195 x 60 x 45mm and featured a monochrome display and an extendable antenna. The memory could hold 99 phone numbers. It did not yet employ Nokia's characteristic ringtone: that was only introduced in 1994. The phone operated in the 900 MHz band. It costed about 2500 DM[2]

The Nokia 1011 continued production until 1994, when it introduced the Nokia 2110 model as successor.

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RAZR


In 2004, Motorola released the RAZR V3. This phone has been by far the largest selling phone in the United States and elsewhere since its introduction[citation needed]. As of November 2008, the iPhone has surpassed the RAZR in terms of sales[citation needed]. Motorola released other phones based on the RAZR design. These include the PEBL U6, SLVR L6, SLVR L7 (more expensive variant of SLVR L6), RAZR V3c (CDMA), RAZR V3i (with upgraded camera and appearance), V3x (supports 3G technology and has a 2 MP camera), RAZR V3xx (supports 3.5G technology) and RAZR maxx V6 (supports 3.5G technology and has a 2 MP camera) announced on July 2006.
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Vodafone United Kingdom

Vodafone UK is a mobile telephone company, operating in United Kingdom.

Vodafone (UK) is currently the 3rd largest wireless operator in Britain, in terms of active subscribers, behind O2-UK, and Orange

As Vodafone Group started and is established within the United Kingdom, please refer to this article for more details of the history of Vodafone within the UK.

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Vodafone

Vodafone is a British mobile network operator with its headquarters in Newbury, Berkshire, England, UK. It is the largest mobile telecommunications network company in the world by turnover and has a market value of about £75 billion (August 2008). Vodafone currently has operations in 31 countries and partner networks in a further 40 countries.[1]

The name Vodafone comes from Voice data fone, chosen by the company to "reflect the provision of voice and data services over mobile phones."[2]

As of 2009 Vodafone had an estimated 303 million customers in 31 markets across 5 continents.[3] On this measure, it is the second largest mobile telecom group in the world behind China Mobile.

In the United States, Vodafone owns 45% of Verizon Wireless, the largest wireless telecommunications network in the United States, based on number of subscribers.

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Vodafone United Kingdom

Vodafone UK is a mobile telephone company, operating in United Kingdom.

Vodafone (UK) is currently the 3rd largest wireless operator in Britain, in terms of active subscribers, behind O2-UK, and Orange

As Vodafone Group started and is established within the United Kingdom, please refer to this article for more details of the history of Vodafone within the UK.

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Nokia 5800 & Nokia 5320

Digia @web is a free finger touch controllable web browser for all nokia s60v5 mobile like Nokia 5800 XpressMusic, Nokia 5320 XpressMusic and Nokia N97. It boasts a full finger touch UI and renders the web as it is intented using the state-of-the-art webkit browser engine. Now available as beta @Web for S60 is already a versatile browser providing direct page control with finger, multiple browser windows, url auto-complete and automatic full screen browsing.
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Nokia N97

The Nokia N97 is a touch screen combined phone and "mobile computer" in the Nseries of smartphones by Nokia, with a fold-out QWERTY keyboard.

Announced on 2 December 2008,[2][3][4] the N97 is Nokia's second touchscreen phone (after the Nokia 5800 XpressMusic) that is based on the Nokia S60 platform. Informal tests have shown that the battery can last nearly two days despite regular use of the phone's various features.[5]

The Nokia N97 was released in US flagship stores on 9 June 2009[6] and has a worldwide release date of "June".[7] It has already been released worldwide.. In September 2009 it was reported that two million N97 handsets had been sold in three months following its release.[8]

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Sony Corporation

Sony Corporation (commonly referred to as Sony) (Japanese: ソニー株式会社 Sonī Kabushiki-gaisha?) (TYO: 6758) is a multinational conglomerate corporation headquartered in Minato, Tokyo, Japan, and one of the world's largest media conglomerates with revenue exceeding ¥ 7.730.0 trillion, or $78.88 billion U.S. (FY2008).[2] Sony is one of the leading manufacturers of electronics, video, communications, video game consoles, and information technology products for the consumer and professional markets. Its name is derived from sonus, the Latin word for sound.[3]

Sony Corporation is the electronics business unit and the parent company of the Sony Group, which is engaged in business through its five operating segments—electronics, games, entertainment (motion pictures and music), financial services and other. These make Sony one of the most comprehensive entertainment companies in the world. Sony's principal business operations include Sony Corporation (Sony Electronics in the U.S.), Sony Pictures Entertainment, Sony Computer Entertainment, Sony Music Entertainment, Sony Ericsson, and Sony Financial. As a semiconductor maker, Sony is among the Worldwide Top 20 Semiconductor Sales Leaders. The company's slogan is make.believe.[4]

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Media

The mobile phone became a mass media channel in 1998 when the first ringtones were sold to mobile phones by Radiolinja in Finland. Soon other media content appeared such as news, videogames, jokes, horoscopes, TV content and advertising. In 2006 the total value of mobile phone paid media content exceeded internet paid media content and was worth 31 Billion dollars (source Informa 2007). The value of music on phones was worth 9.3 Billion dollars in 2007 and gaming was worth over 5 billion dollars in 2007.[18]

The mobile phone is often called the Fourth Screen (if counting cinema, TV and PC screens as the first three) or Third Screen (counting only TV and PC screens).[weasel words] It is also called the Seventh of the Mass Media (with Print, Recordings, Cinema, Radio, TV and Internet the first six). Most early content for mobile tended to be copies of legacy media, such as the banner advertisement or the TV news highlight video clip. Recently unique content for mobile has been emerging, from the ringing tones and ringback tones in music to "mobisodes," video content that has been produced exclusively for mobile phones.

The advent of media on the mobile phone has also produced the opportunity to identify and track Alpha Users or Hubs, the most influential members of any social community. AMF Ventures measured in 2007 the relative accuracy of three mass media, and found that audience measures on mobile were nine times more accurate than on the internet and 90 times more accurate than on TV.[
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Mobile Processing

Mobile Processing is an open source programming environment for people who want to design and prototype software for mobile phones. It is based on and shares the same design goals as the open source Processing project. Sketches programmed using Mobile Processing run on Java Powered mobile devices.
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Samsung Telecommunication

Samsung Telecommunications is one of five business units within Samsung Electronics, belonging to the Samsung Group, and consists of the Mobile Communications Division, Telecommunication Systems Division, Computer Division, MP3 Business Team, Mobile Solution Centre and Telecommunication R&D Centre. Telecommunication Business produces a full spectrum of products from mobiles and other mobile devices such as MP3 players and laptop computers to telecommunication network infrastructure. Headquarters is located in Suwon, South Korea.

In 2007 Samsung Telecommunication Business reported over 40% growth and became the second largest mobile device manufacturer in the world.[1] Its market share was 14% in Q4 2007, growing up form 11.3% in Q4 2006.[2] In Q1 2008 Samsung strengthened its second position on the market and achieved 15.6% world handset market share.

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Vodacom Tanzania

Vodacom Tanzania Limited is one of the largest telecommunications companies in Tanzania. As for January 18, 2007, Vodacom Tanzania had its 3 millionth customer and became the largest wireless telecommunications network in Tanzania (based on total wireless customers) followed by Celtel Tanzania. Vodacom Tanzania is the second telecom company in Africa, after Vodacom, to switch on its 3G High-Speed Downlink Packet Access (HSDPA) which was available only in Dar Es Salaam in early 2007[2].

Vodacom Tanzania always compete on advertises heavily to the youth market. In this way, the company has been using some swahili slang to coin and marketing its products such as VodaFasta, VodaFlava and Kama Kawa (Kama Kawaida)[citation needed]. Historically, they have also pioneered new features; they were the first and exclusive Tanzanian carrier to launch video call, video messaging and 3G HSDPA USB Modem. As for January 11, 2008, Vodacom Tanzania was again the first and execlusive company to provide a free E-mail ID via a phone number [3].

The company was created in late 1999 as a subsidiary company of Vodacom based in South Africa. Vodacom Tanzania is a joint venture in which Vodacom Group owns a majority share portion of about 65%, the remaining portion is owned by Tanzanian shareholders that include Capsian Construction Ltd and Planetel Communications Ltd [4].By August 2000, the company completed its GSM infrastructure and went live on August 14, 2000. Vodacom Tanzania announced officially its commercial operations on August 15, 2000. Vodacom Tanzania became the largest mobile operator in the country within one year of launching and remains the largest mobile communications network operator in Tanzania up to date.

Vodacom Tanzania has its executive headquarter in 14th Floor PPF Towers Garden Avenue / Ohio Street in Dar Es Salaam and maintains operational and engineering branches in many regions in Tanzania. The company has active roaming agreements with many network operators in the world that include T-Mobile USA, Inc in USA, vodafone Ltd in UK and BPL Cellular (now Vodafone) in Kerala, India[5]. The company distributes its products and services through a number of Super dealers and Vodashops. Vodacom is acceptable short name for the company within the country.

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Mardi Gras mobile

The terms "Mardi Gras" (mär`dē grä) and "Mardi Gras season",[1][2][3][4][5][6] in English, refer to events of the Carnival celebrations, ending on the day before Ash Wednesday. From the French term "Mardi Gras" (literally "Fat Tuesday"), has come to mean the whole period of activity related to those events, beyond just the single day, often called Mardi Gras Day or Fat Tuesday.[1][2][3][4][5][6] The season can be designated by the year, as in "Mardi Gras 2008".[6]

The time varies from city to city, as some traditions consider Mardi Gras as the Carnival period between Epiphany or Twelfth Night and Ash Wednesday.[7] Others treat the final three-day period as being Mardi Gras.[8] In Mobile, Alabama, Mardi Gras events begin in November, followed by mystic society balls on Thanksgiving,[7][9] then New Year's Eve, formerly with parades on New Year's Day, followed by parades and balls in January & February, celebrating up to midnight before Ash Wednesday.[7]

Other cities most famous for their Mardi Gras celebrations include Rio de Janeiro, Brazil; Sydney, Australia and New Orleans, Louisiana. Many other places have important Mardi Gras celebrations as well.

Carnival is an important celebration in most of Europe (except in Ireland and the United Kingdom where the festival is called "shrovetide" ending on Shrove Tuesday, and pancakes are the tradition) and also in many parts of Latin America and the Caribbean.

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Mobile's Mardi Gras celebration

Mobile's Mardi Gras celebration was the first in America and remains an important part of Alabama's Gulf Coast culture. Mardi Gras was first observed when Mobile was a French colony, a century before the founding of Alabama. Today, thousands of Alabamians and visitors come to Mobile annually to participate in the various parades, which are sponsored by local mystic societies comprised of secret members. Presiding over the revelry are an elected king and queen, who are chosen each year from among the various societies. At the parades, spectators catch candy and trinkets thrown from elaborately decorated themed floats sponsored by the various mystic societies and take part in one of the America's oldest cultural celebrations.

Known as the founder and first governor of
Pierre Le Moyne d'Iberville et d'Ardillières
Mardi Gras is a Catholic festival that traditionally begins 40 days before Easter and precedes the Lenten period. The name is French for "Fat Tuesday," which is the last day of merriment and feasting and refers to the traditional practice of eating a fattened calf in preparation for the fasting and self-sacrifice of Lent. Mardi Gras celebrations first came to what is now Alabama with the early French explorers, who were led by Pierre Le Moyne d'Iberville. He recorded the first observance of Mardi Gras in Mobile in his journal in 1699. Men in the camp marked the occasion with feasts, dancing, and a night of masked revelry. The annual celebrations of the festival continued as control of the city passed from the French to the British and the Spanish and finally to the United States in the 1803 Louisiana Purchase.
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WorldCat

Now you can use your mobile phone to find materials in libraries near you—and help us test this new pilot service. Available to people in the the U.K., U.S., Germany, France, Canada and the Netherlands, the year-long pilot lets you try out mobile search of WorldCat libraries and suggest improvements or additional features.

BoopsieWorldCat has partnered with mobile-technology leader Boopsie and joined its growing array of search "channels" that let you quickly access popular Web applications including Google, Wikipedia and Facebook; look up retail locations such as Starbucks and FedEx; and check news, weather, traffic reports and much more!

When you download the Boopsie application to your phone, you get library search plus these additional channels, as well as its "smart prefix" feature that allows you to type only the first few letters of search keywords and view results instantly as you type.

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worldcat

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Radio Mobile

Radio Mobile software is a copyright of Roger Coudé VE2DBE. Radio Mobile is dedicated to amateur radio and humanitarian use. Although commercial use is not prohibited, the author cannot be held responsible for its usage. The outputs resulting from the program are under the entire responsibility of the user, and the user should conform to restrictions from external data sources.
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Media

The mobile phone became a mass media channel in 1998 when the first ringtones were sold to mobile phones by Radiolinja in Finland. Soon other media content appeared such as news, videogames, jokes, horoscopes, TV content and advertising. In 2006 the total value of mobile phone paid media content exceeded internet paid media content and was worth 31 Billion dollars (source Informa 2007). The value of music on phones was worth 9.3 Billion dollars in 2007 and gaming was worth over 5 billion dollars in 2007.[17]

The mobile phone is often called the Fourth Screen (if counting cinema, TV and PC screens as the first three) or Third Screen (counting only TV and PC screens).[weasel words] It is also called the Seventh of the Mass Media (with Print, Recordings, Cinema, Radio, TV and Internet the first six). Most early content for mobile tended to be copies of legacy media, such as the banner advertisement or the TV news highlight video clip. Recently unique content for mobile has been emerging, from the ringing tones and ringback tones in music to "mobisodes," video content that has been produced exclusively for mobile phones.

The advent of media on the mobile phone has also produced the opportunity to identify and track Alpha Users or Hubs, the most influential members of any social community. AMF Ventures measured in 2007 the relative accuracy of three mass media, and found that audience measures on mobile were nine times more accurate than on the internet and 90 times more accurate than on TV.[original research?]

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Power supply

Mobile phones generally obtain power from batteries, which can be recharged from a USB port, from portable batteries, from mains power or a cigarette lighter socket in a car using an adapter (often called battery charger or wall wart) or from a solar panel or a dynamo (that can also use a USB port to plug the phone).

On 17 February 2009, the GSM Association announced[15] that they had agreed on a standard charger for mobile phones. The standard connector to be adopted by 17 manufacturers including Nokia, Motorola and Samsung is to be the micro-USB connector (several media reports erroneously reported this as the mini-USB). The new chargers will be much more efficient than existing chargers. Having a standard charger for all phones, means that manufacturers will no longer have to supply a charger with every new phone.

Formerly, the most common form of mobile phone batteries were nickel metal-hydride, as they have a low size and weight. Lithium-Ion batteries are sometimes used, as they are lighter and do not have the voltage depression that nickel metal-hydride batteries do. Many mobile phone manufacturers have now switched to using lithium-Polymer batteries as opposed to the older Lithium-Ion, the main advantages of this being even lower weight and the possibility to make the battery a shape other than strict cuboid. Mobile phone manufacturers have been experimenting with alternative power sources, including solar cells.

The world's five largest handset makers introduced a new rating system in November 2008 to help consumers more easily identify the most energy-efficient chargers

The majority of energy lost in a mobile phone charger is in its no load condition, when the mobile phone is not connected but the charger has been left plugged in and using power. To combat this in November 2008 the top five mobile phone manufacturers Nokia, Samsung, LG Electronics, Sony Ericsson and Motorola set up a star rating system to rate the efficiency of their chargers in the no-load condition. Starting at zero stars for >0.5 W and going up to the top five star rating for <0.03>

A number of semiconductor companies offering flyback controllers, such as Power Integrations and CamSemi, now claim that the five star standard can be achieved with use of their product.

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Software and Applications

Software and Applications
A phone with touchscreen feature.
Mobile phone subscribers per 100 inhabitants 1997–2007

The most commonly used data application on mobile phones is SMS text messaging, with 74% of all mobile phone users as active users (over 2.4 billion out of 3.3 billion total subscribers at the end of 2007). SMS text messaging was worth over 100 billion dollars in annual revenues in 2007 and the worldwide average of messaging use is 2.6 SMS sent per day per person across the whole mobile phone subscriber base (source Informa 2007). The first SMS text message was sent from a computer to a mobile phone in 1992 in the UK, while the first person-to-person SMS from phone to phone was sent in Finland in 1993.

The other non-SMS data services used by mobile phones were worth 31 Billion dollars in 2007, and were led by mobile music, downloadable logos and pictures, gaming, gambling, adult entertainment and advertising (source: Informa 2007). The first downloadable mobile content was sold to a mobile phone in Finland in 1998, when Radiolinja (now Elisa) introduced the downloadable ringing tone service. In 1999 Japanese mobile operator NTT DoCoMo introduced its mobile internet service, i-Mode, which today is the world's largest mobile internet service and roughly the same size as Google in annual revenues.

The first mobile news service, delivered via SMS, was launched in Finland in 2000. Mobile news services are expanding with many organisations providing "on-demand" news services by SMS. Some also provide "instant" news pushed out by SMS. Mobile telephony also facilitates activism and public journalism being explored by Reuters and Yahoo![14] and small independent news companies such as Jasmine News in Sri Lanka.

Companies like Monster.com are starting to offer mobile services such as job search and career advice. Consumer applications are on the rise and include everything from information guides on local activities and events to mobile coupons and discount offers one can use to save money on purchases. Even tools for creating websites for mobile phones are increasingly becoming available.

Mobile payments were first trialled in Finland in 1998 when two Coca-Cola vending machines in Espoo were enabled to work with SMS payments. Eventually the idea spread and in 1999 the Philippines launched the first commercial mobile payments systems, on the mobile operators Globe and Smart. Today mobile payments ranging from mobile banking to mobile credit cards to mobile commerce are very widely used in Asia and Africa, and in selected European markets. For example in the Philippines it is not unusual to have one's entire paycheck paid to the mobile account. In Kenya the limit of money transfers from one mobile banking account to another is one million US dollars. In India paying utility bills with mobile gains a 5% discount. In Estonia mobile phones are the most popular method of paying for public parking.
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Handsets

There are several categories of mobile phones, from basic phones to feature phones such as musicphones and cameraphones, to smartphones. The first smartphone was the Nokia 9000 Communicator in 1996 which incorporated PDA functionality to the basic mobile phone at the time. As miniaturisation and increased processing power of microchips has enabled ever more features to be added to phones, the concept of the smartphone has evolved, and what was a high-end smartphone five years ago, is a standard phone today. Several phone series have been introduced to address a given market segment, such as the RIM BlackBerry focusing on enterprise/corporate customer email needs; the SonyEricsson Walkman series of musicphones and Cybershot series of cameraphones; the Nokia N-Series of multimedia phones; and the Apple iPhone which provides full-featured web access and multimedia capabilities.
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History of mobile phone

In 1908, U.S. Patent 887,357 for a wireless telephone was issued in to Nathan B. Stubblefield of Murray, Kentucky. He applied this patent to "cave radio" telephones and not directly to cellular telephony as the term is currently understood.[4] Cells for mobile phone base stations were invented in 1947 by Bell Labs engineers at AT&T and further developed by Bell Labs during the 1960s. Radiophones have a long and varied history going back to Reginald Fessenden's invention and shore-to-ship demonstration of radio telephony, through the Second World War with military use of radio telephony links and civil services in the 1950s, while hand-held cellular radio devices have been available since 1973. A patent for the first wireless phone as we know today was issued in US Patent Number 3,449,750 to George Sweigert of Euclid, Ohio on June 10, 1969.

In 1945, the zero generation (0G) of mobile telephones was introduced. Like other technologies of the time, it involved a single, powerful base station covering a wide area, and each telephone would effectively monopolize a channel over that whole area while in use. The concepts of frequency reuse and handoff, as well as a number of other concepts that formed the basis of modern cell phone technology, were described in the 1970s; see for example Fluhr and Nussbaum,[5] Hachenburg et al.[6] , and U.S. Patent 4,152,647, issued May 1, 1979 to Charles A. Gladden and Martin H. Parelman, both of Las Vegas, Nevada and assigned by them to the United States Government.

Martin Cooper, a Motorola researcher and executive is widely considered to be the inventor of the first practical mobile phone for hand-held use in a non-vehicle setting. Cooper is the first inventor named on "Radio telephone system" filed on October 17, 1973 with the US Patent Office and later issued as US Patent 3,906,166;[7] other named contributors on the patent included Cooper's boss, John F. Mitchell, Motorola's chief of portable communication products, who successfully pushed Motorola to develop wireless communication products that would be small enough to use outside the home, office or automobile and participated in the design of the cellular phone.[8][9] Using a modern, if somewhat heavy portable handset, Cooper made the first call on a hand-held mobile phone on April 3, 1973 to a rival, Dr. Joel S. Engel of Bell Labs.[10]

The first commercial citywide cellular network was launched in Japan by NTT in 1979. Fully automatic cellular networks were first introduced in the early to mid 1980s (the 1G generation). The Nordic Mobile Telephone (NMT) system went online in Denmark, Finland, Norway and Sweden in 1981.[11]
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mobile phone

A mobile phone or mobile (also called cellphone and handphone,[1] as well as cell phone, wireless phone, cellular phone, cell, cellular telephone, mobile telephone or cell telephone) is a long-range, electronic device used for mobile telecommunications (mobile telephony, text messaging or data transmission) over a cellular network of specialized base stations known as cell sites. In addition to the standard voice function, current mobile phones may support many additional services, and accessories, such as SMS for text messaging, email, packet switching for access to the Internet, gaming, Bluetooth, infrared, camera with video recorder and MMS for sending and receiving photos and video, MP3 player, radio and GPS. Most current mobile phones connect to a cellular network consisting of switching points and base stations (cell sites) owned by a mobile network operator (the exception is satellite phones, which are mobile but not cellular).

As opposed to a radio telephone, a mobile phone offers full duplex communication, automatised calling to and paging from a public switched telephone network (PSTN), and handoff (American English)/handover (British/European English) during a phone call when the user moves from one cell (base station coverage area) to another. A mobile phone offers wide area service, and should not be confused with a cordless telephone, which also is a wireless phone, but only offer telephony service within a limited range, e.g. within a home or an office, through a fixed line and a base station owned by the subscriber.

The International Telecommunication Union estimated that mobile cellular subscriptions worldwide would reach approximately 4.1 billion by the end of 2008.[2] Mobile phones have gained increased importance in the sector of Information and communication technologies for development in the 2000s and have effectively started to reach the bottom of the economic pyramid.[3]

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